Book 3 - Eyes of Empty Death
Different values: 32
=====================================
object {Book 3 - Eyes of Empty Death}
    _id : string {Book 3 - Eyes of Empty Death._id} (all different values)
    folder : string {Book 3 - Eyes of Empty Death.folder} (same value: 'pQZwbHGARDHmDFr8')
    img : string {Book 3 - Eyes of Empty Death.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x27)
        'systems/pf2e/icons/default-icons/hazard.svg' (x5)
    items : array<object> {Book 3 - Eyes of Empty Death.items}
        Length: min=1 max=48
        Value type: object {Book 3 - Eyes of Empty Death.items.[]}
            _id : string {Book 3 - Eyes of Empty Death.items.[]._id} (545 different values)
            img : string {Book 3 - Eyes of Empty Death.items.[].img} (157 different values)
            name : string {Book 3 - Eyes of Empty Death.items.[].name} (289 different values)
            sort : integer {Book 3 - Eyes of Empty Death.items.[].sort} (48 different values)
            system : object {Book 3 - Eyes of Empty Death.items.[].system}
                [acBonus] : integer {Book 3 - Eyes of Empty Death.items.[].system.acBonus} (3 different values)
                    2 (x5)
                    4 (x4)
                    1 (x2)
                [actionType] : object {Book 3 - Eyes of Empty Death.items.[].system.actionType}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.actionType.value} (4 different values)
                        'passive' (x114)
                        'action' (x48)
                        'reaction' (x19)
                        'free' (x3)
                [actions] : object {Book 3 - Eyes of Empty Death.items.[].system.actions}
                    [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.actions.value} (2 different values)
                        1 (x36)
                        2 (x12)
                [area] : object {Book 3 - Eyes of Empty Death.items.[].system.area}
                    [details] : string {Book 3 - Eyes of Empty Death.items.[].system.area.details} (3 different values)
                        '20-foot burst adjacent to a flat surface' (x2)
                        '5-foot emanation or more' (x1)
                        'all squares in a 20-foot-radius burst that contain plants' (x1)
                    type : string {Book 3 - Eyes of Empty Death.items.[].system.area.type} (4 different values)
                        'burst' (x35)
                        'emanation' (x10)
                        'cone' (x4)
                        'line' (x3)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.area.value} (6 different values)
                        20 (x22)
                        30 (x14)
                        10 (x11)
                        5 (x3)
                        60 (x1)
                        120 (x1)
                [attack] : object {Book 3 - Eyes of Empty Death.items.[].system.attack}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 3 - Eyes of Empty Death.items.[].system.attackEffects}
                    [custom] : string {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.custom} (2 different values)
                        '' (x35)
                        'Range Increment 20ft' (x1)
                    value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.value.[]} (12 different values)
                [autoHeightenLevel] : object {Book 3 - Eyes of Empty Death.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.autoHeightenLevel.value} (same value: 5)
                [baseItem] : string {Book 3 - Eyes of Empty Death.items.[].system.baseItem} (19 different values)
                [bonus] : object {Book 3 - Eyes of Empty Death.items.[].system.bonus}
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.bonus.value} (14 different values)
                [category] : string {Book 3 - Eyes of Empty Death.items.[].system.category} (12 different values)
                [checkPenalty] : integer {Book 3 - Eyes of Empty Death.items.[].system.checkPenalty} (2 different values)
                    -1 (x7)
                    -2 (x4)
                [damageRolls] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls}
                    [0] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0.damage} (29 different values)
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0.damageType} (6 different values)
                            'piercing' (x19)
                            'slashing' (x10)
                            'bludgeoning' (x9)
                            'void' (x3)
                            'fire' (x2)
                            'poison' (x1)
                    [1] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1}
                        category : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.category} (same value: 'splash')
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.damage} (2 different values)
                            '1d6' (x3)
                            '2' (x1)
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.damageType} (4 different values)
                            'poison' (x1)
                            'acid' (x1)
                            'bleed' (x1)
                            'void' (x1)
                    [7pdb71okxfbcs5j9jn50] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damage} (same value: '3d6')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damageType} (same value: 'poison')
                    [J0Tos4MCFfOhAEdx] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damage} (same value: '1d6+8')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damageType} (same value: 'piercing')
                    [gw4croypzbtly3in04b3] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3.damage} (same value: '2d6+8')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3.damageType} (same value: 'slashing')
                    [nq95y207zrc43huqu4a9] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damage} (same value: '3d6')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damageType} (same value: 'void')
                    [s2552ppi00l2w15cgblz] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damage} (same value: '3d8+12')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damageType} (same value: 'void')
                    [upa4dqdojnn5ii3o7814] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damage} (same value: '1d8+6')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damageType} (same value: 'slashing')
                    [xszipx0iib5qlifyexk1] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damage} (same value: '1d6')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damageType} (same value: 'bleed')
                description : object {Book 3 - Eyes of Empty Death.items.[].system.description}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.description.value} (272 different values)
                [bonusDamage] : object {Book 3 - Eyes of Empty Death.items.[].system.bonusDamage}
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 3 - Eyes of Empty Death.items.[].system.bulk}
                    value : mixed
                        integer {Book 3 - Eyes of Empty Death.items.[].system.bulk.value} (4 different values)
                            1 (x13)
                            2 (x9)
                            0 (x2)
                            3 (x1)
                        float {Book 3 - Eyes of Empty Death.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : empty
                [cost] : object {Book 3 - Eyes of Empty Death.items.[].system.cost}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.cost.value} (5 different values)
                        '' (x242)
                        'rare incense worth a total value of 300 gp' (x1)
                        'rare incense, precious metals, and purified chalk worth 500 gp;' (x1)
                        'warding diagram ingredients worth a total value of 2 gp × the spell rank × the target\'s level' (x1)
                        'rare incense worth a total value of 150 gp' (x1)
                [counteraction] : boolean {Book 3 - Eyes of Empty Death.items.[].system.counteraction} (2 different values)
                    False (x234)
                    True (x12)
                [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.damage}
                    [0] : object {Book 3 - Eyes of Empty Death.items.[].system.damage.0}
                        [applyMod] : boolean {Book 3 - Eyes of Empty Death.items.[].system.damage.0.applyMod} (2 different values)
                            False (x23)
                            True (x14)
                        [category] : empty
                        formula : string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.formula} (17 different values)
                        kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x42)
                                'healing' (x1)
                        materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.type} (12 different values)
                    [damageType] : string {Book 3 - Eyes of Empty Death.items.[].system.damage.damageType} (4 different values)
                        'piercing' (x10)
                        'slashing' (x8)
                        'bludgeoning' (x2)
                        'void' (x1)
                    [dice] : integer {Book 3 - Eyes of Empty Death.items.[].system.damage.dice} (3 different values)
                        1 (x19)
                        0 (x1)
                        2 (x1)
                    [die] : string {Book 3 - Eyes of Empty Death.items.[].system.damage.die} (4 different values)
                        'd6' (x10)
                        'd8' (x5)
                        'd4' (x4)
                        'd10' (x2)
                    [gcovwqxwitqchoin] : object {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [deathNote] : boolean {Book 3 - Eyes of Empty Death.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 3 - Eyes of Empty Death.items.[].system.defense}
                    [passive] : object {Book 3 - Eyes of Empty Death.items.[].system.defense.passive}
                        statistic : string {Book 3 - Eyes of Empty Death.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Book 3 - Eyes of Empty Death.items.[].system.defense.save}
                        basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.defense.save.basic} (2 different values)
                            False (x81)
                            True (x20)
                        statistic : string {Book 3 - Eyes of Empty Death.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x68)
                            'fortitude' (x29)
                            'reflex' (x4)
                [dexCap] : integer {Book 3 - Eyes of Empty Death.items.[].system.dexCap} (3 different values)
                    3 (x5)
                    1 (x4)
                    4 (x2)
                [duration] : object {Book 3 - Eyes of Empty Death.items.[].system.duration}
                    sustained : boolean {Book 3 - Eyes of Empty Death.items.[].system.duration.sustained} (2 different values)
                        False (x223)
                        True (x24)
                    value : mixed
                        string {Book 3 - Eyes of Empty Death.items.[].system.duration.value} (21 different values)
                        integer {Book 3 - Eyes of Empty Death.items.[].system.duration.value} (same value: -1)
                    [expiry] : empty
                    [unit] : string {Book 3 - Eyes of Empty Death.items.[].system.duration.unit} (same value: 'unlimited')
                [equipped] : object {Book 3 - Eyes of Empty Death.items.[].system.equipped}
                    carryType : string {Book 3 - Eyes of Empty Death.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x38)
                        'held' (x15)
                    [handsHeld] : integer {Book 3 - Eyes of Empty Death.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x25)
                        1 (x12)
                        2 (x3)
                    [inSlot] : boolean {Book 3 - Eyes of Empty Death.items.[].system.equipped.inSlot} (2 different values)
                        False (x8)
                        True (x3)
                    [invested] : empty
                [frequency] : object {Book 3 - Eyes of Empty Death.items.[].system.frequency}
                    max : integer {Book 3 - Eyes of Empty Death.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 3 - Eyes of Empty Death.items.[].system.frequency.per} (3 different values)
                        'round' (x5)
                        'day' (x3)
                        'PT10M' (x1)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.frequency.value} (same value: 1)
                [group] : string {Book 3 - Eyes of Empty Death.items.[].system.group} (10 different values)
                    'chain' (x7)
                    'sword' (x5)
                    'crossbow' (x5)
                    'knife' (x5)
                    'leather' (x3)
                    'bow' (x2)
                    'flail' (x2)
                    'club' (x1)
                    'plate' (x1)
                    'bomb' (x1)
                [hardness] : integer {Book 3 - Eyes of Empty Death.items.[].system.hardness} (same value: 0)
                [heightening] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening}
                    [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.damage}
                        [0] : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.damage.0} (8 different values)
                            '1d6' (x11)
                            '2d6' (x9)
                            '1d4' (x5)
                            '2d4' (x5)
                            '1d8' (x3)
                            '1d10' (x1)
                            '2d8' (x1)
                            '1d12' (x1)
                    [interval] : integer {Book 3 - Eyes of Empty Death.items.[].system.heightening.interval} (3 different values)
                        1 (x28)
                        2 (x8)
                        3 (x1)
                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.type} (2 different values)
                        'fixed' (x48)
                        'interval' (x37)
                    [levels] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels}
                        [2] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2}
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
                        [3] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3}
                            [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '500 feet' (x4)
                                    '60 feet' (x2)
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.target.value} (4 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x3)
                                    '10 objects' (x3)
                                    '5 creatures' (x3)
                                    'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1)
                        [5] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5}
                            [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '60 feet' (x3)
                                    '120 feet' (x2)
                                    '1 mile' (x2)
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6}
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6.target.value} (4 different values)
                                    'any number of objects' (x3)
                                    '10 creatures' (x3)
                                    '1 or 10 creatures' (x1)
                                    '5 creatures' (x1)
                        [7] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7}
                            [area] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.type} (same value: '')
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    '10 creatures' (x8)
                                    '1 unattended object with a Bulk of 2 or less' (x3)
                                    '6 creatures' (x3)
                                    '1 or any number of creatures' (x1)
                        [8] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8}
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9}
                            [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.target.value} (same value: '10 creatures that aren\'t on their home plane')
                [hp] : object {Book 3 - Eyes of Empty Death.items.[].system.hp}
                    max : integer {Book 3 - Eyes of Empty Death.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 3 - Eyes of Empty Death.items.[].system.level}
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.level.value} (10 different values)
                        1 (x89)
                        2 (x63)
                        3 (x43)
                        0 (x41)
                        4 (x30)
                        5 (x19)
                        6 (x9)
                        7 (x3)
                        10 (x2)
                        11 (x1)
                [location] : object {Book 3 - Eyes of Empty Death.items.[].system.location}
                    [heightenedLevel] : integer {Book 3 - Eyes of Empty Death.items.[].system.location.heightenedLevel} (6 different values)
                        2 (x23)
                        3 (x20)
                        4 (x18)
                        1 (x14)
                        5 (x7)
                        6 (x4)
                    [value] : string {Book 3 - Eyes of Empty Death.items.[].system.location.value} (25 different values)
                [material] : object {Book 3 - Eyes of Empty Death.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [4gyp3qlsv5ywdyjq] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [UTMlHk0o5FXLlwwM] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
                    [cUFX7ExSLeoa3vIF] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [dfoz8m3dp8dllujj] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj._id} (same value: 'dfoz8m3dp8dllujj')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system}
                            heightening : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening}
                                damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.damage}
                                interval : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3)
                                type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: 'interval')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: '1')
                    [iyvv4m0qmxo1b08z] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z._id} (same value: 'iyvv4m0qmxo1b08z')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system}
                            area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: '15')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: '3')
                    [pq7cxntbz4s8g5ik] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [s0qqpj2kn6xavdyp] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp._id} (same value: 's0qqpj2kn6xavdyp')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system}
                            area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: '10')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: '2')
                    [z04svm1cvfcxtplb] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [zFWsMjoeCnLxqJaV] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                    [zjyfdrWBaUVi4O7b] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
                [prepared] : object {Book 3 - Eyes of Empty Death.items.[].system.prepared}
                    [flexible] : boolean {Book 3 - Eyes of Empty Death.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.prepared.value} (4 different values)
                        'innate' (x18)
                        'spontaneous' (x4)
                        'prepared' (x3)
                        'focus' (x1)
                publication : object {Book 3 - Eyes of Empty Death.items.[].system.publication}
                    license : string {Book 3 - Eyes of Empty Death.items.[].system.publication.license} (2 different values)
                        'OGL' (x554)
                        'ORC' (x5)
                    remaster : boolean {Book 3 - Eyes of Empty Death.items.[].system.publication.remaster} (2 different values)
                        False (x554)
                        True (x5)
                    title : string {Book 3 - Eyes of Empty Death.items.[].system.publication.title} (9 different values)
                        'Pathfinder Core Rulebook' (x258)
                        '' (x207)
                        'Pathfinder Bestiary' (x63)
                        'Pathfinder #165: Eyes of Empty Death' (x12)
                        'Pathfinder Bestiary 2' (x9)
                        'Pathfinder Monster Core' (x4)
                        'Pathfinder Guns & Gears' (x4)
                        'Pathfinder Advanced Player\'s Guide' (x1)
                        'Pathfinder Player Core' (x1)
                rules : ignored (Foundry rules object) {Book 3 - Eyes of Empty Death.items.[].system.rules}
                [price] : object {Book 3 - Eyes of Empty Death.items.[].system.price}
                    [per] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.per} (same value: 10)
                    value : object {Book 3 - Eyes of Empty Death.items.[].system.price.value}
                        [gp] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.value.gp} (15 different values)
                        [sp] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.value.sp} (4 different values)
                            1 (x5)
                            9 (x2)
                            2 (x2)
                            6 (x2)
                [proficiency] : object {Book 3 - Eyes of Empty Death.items.[].system.proficiency}
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.proficiency.value} (2 different values)
                        0 (x14)
                        1 (x12)
                [quantity] : integer {Book 3 - Eyes of Empty Death.items.[].system.quantity} (6 different values)
                    1 (x40)
                    3 (x4)
                    4 (x3)
                    10 (x3)
                    20 (x2)
                    2 (x1)
                [range] : mixed
                    object {Book 3 - Eyes of Empty Death.items.[].system.range}
                        value : string {Book 3 - Eyes of Empty Death.items.[].system.range.value} (14 different values)
                    integer {Book 3 - Eyes of Empty Death.items.[].system.range} (4 different values)
                        60 (x5)
                        100 (x1)
                        120 (x1)
                        20 (x1)
                [reload] : object {Book 3 - Eyes of Empty Death.items.[].system.reload}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.reload.value} (5 different values)
                        '' (x11)
                        '0' (x4)
                        '-' (x3)
                        '1' (x2)
                        '2' (x1)
                [requirements] : string {Book 3 - Eyes of Empty Death.items.[].system.requirements} (2 different values)
                    '' (x245)
                    '3 gp silver bell focus' (x1)
                [ritual] : object {Book 3 - Eyes of Empty Death.items.[].system.ritual}
                    primary : object {Book 3 - Eyes of Empty Death.items.[].system.ritual.primary}
                        check : string {Book 3 - Eyes of Empty Death.items.[].system.ritual.primary.check} (6 different values)
                            'Occultism (master)' (x1)
                            'Arcana or Occultism (master)' (x1)
                            'Arcana (master) or Occultism (master)' (x1)
                            'Occultism (master) or Religion (master)' (x1)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
                            'Nature (expert)' (x1)
                    secondary : object {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary}
                        casters : integer {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary.casters} (3 different values)
                            1 (x3)
                            2 (x2)
                            4 (x1)
                        checks : string {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary.checks} (6 different values)
                            'Performance, Society' (x1)
                            'Crafting, Survival' (x1)
                            'Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn\'t used for the primary check)' (x1)
                            'Occultism or Religion (whichever is used for the primary check)' (x1)
                            'Society or Legal Lore' (x1)
                            'Farming Lore or Survival' (x1)
                [runes] : object {Book 3 - Eyes of Empty Death.items.[].system.runes}
                    potency : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.potency} (2 different values)
                        0 (x22)
                        1 (x10)
                    property : array<string> {Book 3 - Eyes of Empty Death.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.runes.property.[]} (same value: 'corrosive')
                    [resilient] : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.striking} (2 different values)
                        0 (x14)
                        1 (x7)
                [showSlotlessLevels] : object {Book 3 - Eyes of Empty Death.items.[].system.showSlotlessLevels}
                    value : boolean {Book 3 - Eyes of Empty Death.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 3 - Eyes of Empty Death.items.[].system.size} (same value: 'med')
                [slots] : object {Book 3 - Eyes of Empty Death.items.[].system.slots}
                    [slot0] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.max} (2 different values)
                            5 (x5)
                            1 (x4)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.prepared.[].id} (15 different values)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.value} (2 different values)
                            1 (x4)
                            5 (x2)
                    [slot1] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.max} (3 different values)
                            4 (x5)
                            1 (x2)
                            3 (x1)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared.[].id} (5 different values)
                                    '9c3mjX6ramv6M9Dt' (x3)
                                    'IYE8y022dlXFfAJT' (x1)
                                    'StVHreaLBqjdC0Hb' (x1)
                                    'dAgiVUx969Bcgzoo' (x1)
                                    'EyCAnHnCdwp437Vh' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.value} (2 different values)
                            4 (x4)
                            1 (x2)
                    [slot2] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.max} (4 different values)
                            4 (x5)
                            3 (x2)
                            1 (x2)
                            2 (x1)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared.[].id} (10 different values)
                                    'ztXOEHzJxSOKCWl2' (x1)
                                    'svuoWZVdsXdMglm5' (x1)
                                    'GEKTuuVWbw8FCTZt' (x1)
                                    'W5w94skCEC4KufWE' (x1)
                                    'jXSHhaIicEQjzdqa' (x1)
                                    'SwAdDoHz3esNYZXO' (x1)
                                    '1QQVco5zocLHzw6D' (x1)
                                    '0HFg5gmKGihXMNYU' (x1)
                                    '6g3nxWDl4Sij2yh5' (x1)
                                    'fJwkMJ6TNYvtpVgk' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.value} (3 different values)
                            4 (x4)
                            1 (x2)
                            2 (x1)
                    [slot3] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.max} (3 different values)
                            4 (x5)
                            3 (x4)
                            2 (x1)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared.[].id} (9 different values)
                                    'qnQJ2dkQXqr0xVmV' (x2)
                                    'ieKVlBypgyuEFGJb' (x1)
                                    'lDbKq3xfvBHjORin' (x1)
                                    '0UeqKDsrHd1nZCrd' (x1)
                                    'WUUSwRxC1l9nOuVa' (x1)
                                    'xa8Zi6byxStRN017' (x1)
                                    'ZWWyfu0865pxxSl6' (x1)
                                    '6XbYN1mGY4RZXE8N' (x1)
                                    'OAcY63a3tHXO78uB' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.value} (3 different values)
                            4 (x4)
                            3 (x2)
                            2 (x1)
                    [slot4] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.max} (4 different values)
                            4 (x5)
                            3 (x4)
                            1 (x1)
                            2 (x1)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.prepared.[].id} (9 different values)
                                    '1QQVco5zocLHzw6D' (x2)
                                    'ZhANxBM4uwe8vP1H' (x1)
                                    'UXFl3ZS49L2OnoiF' (x1)
                                    'P5ucJgcoClV6hkhp' (x1)
                                    '6NjcmGR2p4wezdc1' (x1)
                                    '8h9OINJWmyJN9bL8' (x1)
                                    'g1AfjgS3jHMG4MCw' (x1)
                                    'fdl6tj1Y2lpybipN' (x1)
                                    'CnBr2GNQhMO1Zj1p' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.value} (4 different values)
                            4 (x4)
                            3 (x2)
                            1 (x1)
                            2 (x1)
                    [slot5] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.max} (2 different values)
                            4 (x3)
                            3 (x2)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared.[].id} (6 different values)
                                    'Ev0v0ER2le9xobxL' (x2)
                                    'lkHsAhnVEvosTrQ8' (x1)
                                    'J0wiCJqX1kRcXAO8' (x1)
                                    'ZBeRDgGBQ5F9aNXS' (x1)
                                    'JtOczU0vqf66FbKR' (x1)
                                    'ouyXmewEb2nB3i9s' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.value} (2 different values)
                            4 (x2)
                            3 (x1)
                    [slot6] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.value} (same value: 4)
                        prepared : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                    '5bcxArW8YQDH2ABn' (x1)
                                    'oqHKsnynwtizUtQH' (x1)
                                    'vPV7L4SeJ0a6EwtK' (x1)
                [slug] : string {Book 3 - Eyes of Empty Death.items.[].system.slug} (175 different values)
                [speedPenalty] : integer {Book 3 - Eyes of Empty Death.items.[].system.speedPenalty} (2 different values)
                    0 (x7)
                    -5 (x4)
                [spell] : object {Book 3 - Eyes of Empty Death.items.[].system.spell}
                    _id : string {Book 3 - Eyes of Empty Death.items.[].system.spell._id} (same value: 'gKKqvLohtrSJj3BM')
                    flags : object {Book 3 - Eyes of Empty Death.items.[].system.spell.flags}
                        core : object {Book 3 - Eyes of Empty Death.items.[].system.spell.flags.core}
                            sourceId : string {Book 3 - Eyes of Empty Death.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM')
                    img : string {Book 3 - Eyes of Empty Death.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/magic-missile.webp')
                    name : string {Book 3 - Eyes of Empty Death.items.[].system.spell.name} (same value: 'Magic Missile')
                    system : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.cost}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage}
                            0 : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0}
                                [category] : empty
                                formula : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.formula} (same value: '1d4+1')
                                kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
                                materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.type} (same value: 'force')
                        description : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.description}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.description.value} (same value: '<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>
                            <hr />
                            <p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>')
                        duration : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration}
                            sustained : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration.value} (same value: '')
                        level : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.level}
                            value : integer {Book 3 - Eyes of Empty Death.items.[].system.spell.system.level.value} (same value: 1)
                        location : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication}
                            license : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.title} (same value: '')
                        range : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.range}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.range.value} (same value: '120 feet')
                        requirements : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 3 - Eyes of Empty Death.items.[].system.spell.system.rules}
                        slug : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.slug} (same value: 'magic-missile')
                        target : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.target}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.target.value} (same value: '1 creature')
                        time : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.time}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.time.value} (same value: '1 to 3')
                        [defense] : empty
                        traits : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits}
                            rarity : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'arcane' (x1)
                                    'occult' (x1)
                            value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'concentrate' (x1)
                                    'force' (x1)
                                    'manipulate' (x1)
                    type : string {Book 3 - Eyes of Empty Death.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 3 - Eyes of Empty Death.items.[].system.spelldc}
                    dc : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.dc} (10 different values)
                        28 (x9)
                        27 (x3)
                        30 (x3)
                        26 (x3)
                        33 (x2)
                        24 (x2)
                        23 (x1)
                        19 (x1)
                        21 (x1)
                        22 (x1)
                    mod : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.value} (10 different values)
                        18 (x7)
                        20 (x5)
                        19 (x3)
                        22 (x3)
                        25 (x2)
                        14 (x2)
                        15 (x1)
                        16 (x1)
                        11 (x1)
                        13 (x1)
                [splashDamage] : object {Book 3 - Eyes of Empty Death.items.[].system.splashDamage}
                    [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.splashDamage.value} (2 different values)
                        0 (x16)
                        2 (x1)
                [stackGroup] : string {Book 3 - Eyes of Empty Death.items.[].system.stackGroup} (2 different values)
                    'bolts' (x3)
                    'arrows' (x2)
                [start] : object {Book 3 - Eyes of Empty Death.items.[].system.start}
                    [initiative] : empty
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.start.value} (same value: 0)
                [strength] : integer {Book 3 - Eyes of Empty Death.items.[].system.strength} (3 different values)
                    1 (x5)
                    3 (x4)
                    0 (x2)
                [target] : object {Book 3 - Eyes of Empty Death.items.[].system.target}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.target.value} (26 different values)
                [time] : object {Book 3 - Eyes of Empty Death.items.[].system.time}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.time.value} (9 different values)
                        '2' (x177)
                        '3' (x21)
                        '1' (x15)
                        '10 minutes' (x13)
                        '1 day' (x6)
                        '1 minute' (x6)
                        'reaction' (x4)
                        '1 to 3' (x3)
                        '1 hour' (x1)
                [tokenIcon] : object {Book 3 - Eyes of Empty Death.items.[].system.tokenIcon}
                    show : boolean {Book 3 - Eyes of Empty Death.items.[].system.tokenIcon.show} (same value: True)
                [tradition] : object {Book 3 - Eyes of Empty Death.items.[].system.tradition}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.tradition.value} (4 different values)
                        'occult' (x12)
                        'divine' (x11)
                        'primal' (x2)
                        'arcane' (x1)
                [traits] : object {Book 3 - Eyes of Empty Death.items.[].system.traits}
                    [rarity] : string {Book 3 - Eyes of Empty Death.items.[].system.traits.rarity} (3 different values)
                        'common' (x486)
                        'uncommon' (x40)
                        'unique' (x1)
                    [traditions] : array<string> {Book 3 - Eyes of Empty Death.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x212)
                            'arcane' (x195)
                            'divine' (x120)
                            'primal' (x90)
                    value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.traits.value.[]} (94 different values)
                [usage] : object {Book 3 - Eyes of Empty Death.items.[].system.usage}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x33)
                        'held-in-two-hands' (x7)
                        'held-in-one-plus-hands' (x2)
                [uses] : object {Book 3 - Eyes of Empty Death.items.[].system.uses}
                    autoDestroy : boolean {Book 3 - Eyes of Empty Death.items.[].system.uses.autoDestroy} (2 different values)
                        True (x12)
                        False (x1)
                    max : integer {Book 3 - Eyes of Empty Death.items.[].system.uses.max} (2 different values)
                        1 (x11)
                        5 (x2)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.uses.value} (2 different values)
                        1 (x11)
                        5 (x2)
                [weaponType] : object {Book 3 - Eyes of Empty Death.items.[].system.weaponType}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.weaponType.value} (2 different values)
                        'melee' (x37)
                        'ranged' (x12)
            type : string {Book 3 - Eyes of Empty Death.items.[].type} (9 different values)
                'spell' (x246)
                'action' (x184)
                'melee' (x49)
                'spellcastingEntry' (x26)
                'weapon' (x21)
                'consumable' (x13)
                'armor' (x11)
                'equipment' (x8)
                'effect' (x1)
            [_stats] : object {Book 3 - Eyes of Empty Death.items.[]._stats}
                compendiumSource : string {Book 3 - Eyes of Empty Death.items.[]._stats.compendiumSource} (169 different values)
            [flags] : object {Book 3 - Eyes of Empty Death.items.[].flags}
                pf2e : object {Book 3 - Eyes of Empty Death.items.[].flags.pf2e}
                    linkedWeapon : string {Book 3 - Eyes of Empty Death.items.[].flags.pf2e.linkedWeapon} (21 different values)
    name : string {Book 3 - Eyes of Empty Death.name} (all different values)
    system : object {Book 3 - Eyes of Empty Death.system}
        attributes : object {Book 3 - Eyes of Empty Death.system.attributes}
            ac : object {Book 3 - Eyes of Empty Death.system.attributes.ac}
                [details] : string {Book 3 - Eyes of Empty Death.system.attributes.ac.details} (2 different values)
                    '' (x24)
                    'all-around vision' (x3)
                value : integer {Book 3 - Eyes of Empty Death.system.attributes.ac.value} (9 different values)
                    31 (x7)
                    28 (x5)
                    0 (x4)
                    26 (x4)
                    30 (x3)
                    24 (x3)
                    25 (x3)
                    27 (x2)
                    21 (x1)
            [hardness] : integer {Book 3 - Eyes of Empty Death.system.attributes.hardness} (2 different values)
                0 (x4)
                20 (x1)
            [hasHealth] : boolean {Book 3 - Eyes of Empty Death.system.attributes.hasHealth} (same value: True)
            hp : object {Book 3 - Eyes of Empty Death.system.attributes.hp}
                details : string {Book 3 - Eyes of Empty Death.system.attributes.hp.details} (6 different values)
                    '' (x18)
                    'void healing' (x9)
                    'death flame' (x2)
                    'void healing, rejuvenation' (x1)
                    'death shadows' (x1)
                    'death motes' (x1)
                max : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.max} (20 different values)
                temp : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.value} (20 different values)
            [allSaves] : object {Book 3 - Eyes of Empty Death.system.attributes.allSaves}
                value : string {Book 3 - Eyes of Empty Death.system.attributes.allSaves.value} (3 different values)
                    '' (x19)
                    '+1 status to all saves vs. magic, +2 status to all saves vs. mental' (x6)
                    '+1 status to all saves vs. magic' (x2)
            [immunities] : array<object> {Book 3 - Eyes of Empty Death.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 3 - Eyes of Empty Death.system.attributes.immunities.[]}
                    type : string {Book 3 - Eyes of Empty Death.system.attributes.immunities.[].type} (13 different values)
            [resistances] : array<object> {Book 3 - Eyes of Empty Death.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 3 - Eyes of Empty Death.system.attributes.resistances.[]}
                    [doubleVs] : array<string> {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=3
                        Value type: string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].exceptions.[]} (5 different values)
                            'force' (x3)
                            'ghost-touch' (x3)
                            'vitality' (x3)
                            'adamantine' (x1)
                            'bludgeoning' (x1)
                    type : string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].type} (3 different values)
                        'all-damage' (x3)
                        'fire' (x1)
                        'physical' (x1)
                    value : integer {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].value} (2 different values)
                        10 (x4)
                        5 (x1)
            [speed] : object {Book 3 - Eyes of Empty Death.system.attributes.speed}
                [details] : string {Book 3 - Eyes of Empty Death.system.attributes.speed.details} (same value: 'landbound')
                otherSpeeds : array<object> {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x5)
                            'swim' (x4)
                            'burrow' (x1)
                        value : integer {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            40 (x4)
                            25 (x3)
                            50 (x1)
                            15 (x1)
                            20 (x1)
                value : integer {Book 3 - Eyes of Empty Death.system.attributes.speed.value} (5 different values)
                    25 (x10)
                    30 (x7)
                    0 (x4)
                    10 (x3)
                    20 (x3)
            [stealth] : object {Book 3 - Eyes of Empty Death.system.attributes.stealth}
                details : string {Book 3 - Eyes of Empty Death.system.attributes.stealth.details} (4 different values)
                    '<p>(expert) to realize the illusory images conceal a magical trap (noticing the images has a DC of 0)</p>' (x2)
                    '<p>+21 (expert) or @Check[perception|dc:31|traits:action:seek] (expert) to notice the hidden override mechanism in the north wall</p>' (x1)
                    '<p>@Check[perception|dc:32|traits:action:seek] (master)</p>' (x1)
                    '<p>@Check[perception|dc:30|traits:action:seek] (expert)</p>' (x1)
                value : integer {Book 3 - Eyes of Empty Death.system.attributes.stealth.value} (4 different values)
                    25 (x2)
                    21 (x1)
                    22 (x1)
                    20 (x1)
            [weaknesses] : array<object> {Book 3 - Eyes of Empty Death.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[]}
                    type : string {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[].type} (4 different values)
                        'vitality' (x5)
                        'piercing' (x2)
                        'cold' (x1)
                        'fire' (x1)
                    value : integer {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x7)
                        5 (x2)
        [creatureType] : string {Book 3 - Eyes of Empty Death.system.creatureType} (same value: '')
        details : object {Book 3 - Eyes of Empty Death.system.details}
            [description] : string {Book 3 - Eyes of Empty Death.system.details.description} (5 different values)
                '<p>Seven nozzles hidden within holes in the 15‑foot-high ceiling release a poison gas.</p>' (x1)
                '<p>A hard-to-reach rune is placed on the lock\'s tumbler. It emits a blast of force when the door is jostled.</p>' (x1)
                '<p>The fog solidifies into tiny, gnawing creatures that devour everyone within before fading back into mist.</p>' (x1)
                '<p>Psychically enhanced illusions flood the minds of creatures in the 40-foot-long, 15-foot-wide hallway (the white dotted box on the map) with memories of their past failures.</p>' (x1)
                '<p>Psychically-enhanced illusions flood the minds of creatures in the 95-foot-long, 15-foot-wide hallway (the white dotted box on the map) with visions of their failures yet to come.</p>' (x1)
            [disable] : string {Book 3 - Eyes of Empty Death.system.details.disable} (4 different values)
                '<p>@Check[occultism|dc:32|name:Weaken the images] (master) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to weaken the images; three successes are required to disable the trap</p>' (x2)
                '<p>@Check[thievery|dc:33|name:Disable Hidden Mechanism|traits:action:disable-a-device] (master) to disable the hidden mechanism on the north wall, immediately sucking the gas from the room, or @Check[thievery|dc:29|name:Plug One Nozzle|traits:action:disable-a-device] (expert) to adequately plug one of the seven nozzles. When all seven nozzles are plugged or destroyed, the trap is deactivated.</p>' (x1)
                '<p>@Check[thievery|dc:32|name:Disarm the Rune|traits:action:disable-a-device] (master) to disarm the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th rank; counteract DC 28) to counteract the rune\'s magic.</p>' (x1)
                '<p>@Check[survival|dc:28|name:Disrupt the Fog] (expert) to disrupt the fog before the hazard triggers or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the magic.</p>' (x1)
            [isComplex] : boolean {Book 3 - Eyes of Empty Death.system.details.isComplex} (2 different values)
                False (x4)
                True (x1)
            level : object {Book 3 - Eyes of Empty Death.system.details.level}
                value : integer {Book 3 - Eyes of Empty Death.system.details.level.value} (8 different values)
                    9 (x10)
                    11 (x7)
                    8 (x5)
                    12 (x3)
                    7 (x3)
                    10 (x2)
                    4 (x1)
                    6 (x1)
            publication : object {Book 3 - Eyes of Empty Death.system.details.publication}
                license : string {Book 3 - Eyes of Empty Death.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 3 - Eyes of Empty Death.system.details.publication.remaster} (same value: False)
                title : string {Book 3 - Eyes of Empty Death.system.details.publication.title} (same value: 'Pathfinder #165: Eyes of Empty Death')
            [blurb] : string {Book 3 - Eyes of Empty Death.system.details.blurb} (11 different values)
            [languages] : object {Book 3 - Eyes of Empty Death.system.details.languages}
                details : string {Book 3 - Eyes of Empty Death.system.details.languages.details} (2 different values)
                    '' (x26)
                    'telepathy 100 feet (with spectral thralls only)' (x1)
                value : array<string> {Book 3 - Eyes of Empty Death.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {Book 3 - Eyes of Empty Death.system.details.languages.value.[]} (8 different values)
                        'sakvroth' (x18)
                        'aklo' (x10)
                        'common' (x8)
                        'elven' (x6)
                        'caligni' (x5)
                        'daemonic' (x5)
                        'necril' (x2)
                        'gnomish' (x1)
            [privateNotes] : string {Book 3 - Eyes of Empty Death.system.details.privateNotes} (2 different values)
                '' (x26)
                '<p>During their trek through the lowest levels of the Abomination Vaults, the heroes likely face Belcorra several times before they finally acquire the <em>fulcrum lenses</em> they need to defeat her for good. She learns about them from her wisp allies and you can thereafter use her whenever her appearance might cause the most tension. She should attack at least once on each dungeon level, as often as every couple of days. You shouldn\'t have Belcorra fight alongside other creatures until the adventure\'s finale-she\'s tough enough on her own!</p>
            <p>Each time Belcorra attacks, she learns more about how the heroes fight and adapts her tactics and her preparations. She might cast @UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity] to protect herself from the heroes\' most effective spells, @UUID[Compendium.pf2e.spells-srd.Item.Truesight] or @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] to keep them in sight, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] to counter their magical defenses. She mocks the heroes for their failures and rages at their successes-remember, she has been aware of them since her test firing of <em>Gauntlight\'s</em> beam in "Ruins of Gauntlight."</p>
            <p><strong>First Attack</strong> As soon as Belcorra realizes the heroes\' presence, she seeks them out, traveling through the <em>Gauntlight</em> footprint (areas <strong>A37</strong> and <strong>B28</strong>). She casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Calamity] at a distance and retreats, moving through walls if necessary so the heroes can\'t follow.</p>
            <p><strong>Second Attack</strong> Belcorra wants the heroes to fear her, so she approaches them more closely the second time and uses single-target spells like @UUID[Compendium.pf2e.spells-srd.Item.Never Mind] and @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] while demanding the heroes flee her Abomination Vaults. With her message delivered, she retreats after only a few rounds.</p>
            <p><strong>Later Attacks</strong> Once the heroes have recovered a <em>fulcrum lens</em> or the <em>@UUID[Compendium.pf2e.equipment-srd.Item.Fulcrum Lattice]</em>, Belcorra considers the heroes an actual threat, but her anger overrides her caution. She attacks with her full might, using her Corrupting Gaze and ghostly hand along with her spells. If she defeats a hero, she retreats, confident that they\'ll leave her alone.</p>
            <p><strong>Leveraging Agents</strong> Belcorra has several living allies within the Abomination Vaults, including the urdefhan cult and the Children of Belcorra. She might send these groups after the heroes, insisting they let the heroes know they\'re acting on Belcorra\'s orders. Fortunately, neither group can muster large numbers, so the heroes should be able to manage an attack from them.</p>
            <p><strong>Killing Allies</strong> Belcorra learns if the heroes make alliances, such as with nearby calignis or drow. She knows better than to face powerful, entrenched leaders like Galudu or Quara, but she might murder a few guards or direct monsters where they can most damage the heroes\' allies. It\'s important to Belcorra that she leave some evidence (usually a single, injured survivor) to let the heroes know she had orchestrated the attack.</p>
            <p><strong>In the Footprint</strong> Belcorra is most effective fighting the heroes who enter the <em>Gauntlight</em> footprint (areas <strong>A37</strong> and <strong>B28</strong>) due to her Haunted Lighthouse ability.</p>
            <p><strong>The Final Attack</strong> If the heroes defeat Belcorra shortly before they reach the Empty Vault, she uses the power of the <em>@UUID[Compendium.pf2e.equipment-srd.Item.Ebon Fulcrum Lens]</em> to hasten her rejuvenation so she can face them in her sanctum. Belcorra doesn\'t ever surrender or flee in the Empty Vault. The heroes could possibly face her there without yet having the ability to permanently defeat her. In this case, they\'ll need to retreat to collect the <em>fulcrum lenses</em> and return to face her again. Once the heroes can focus Nhimbaloth\'s gaze upon Belcorra, they can defeat the sorcerer for good.</p>' (x1)
            [publicNotes] : string {Book 3 - Eyes of Empty Death.system.details.publicNotes} (17 different values)
            [reset] : string {Book 3 - Eyes of Empty Death.system.details.reset} (4 different values)
                '<p>The trap resets immediately and can affect the same creature multiple times on the creature\'s turn.</p>' (x2)
                '<p>After an hour, the trap deactivates; the gas disperses slowly, and the doors can be opened again. After 24 hours, the gas builds up and the trap can be triggered again.</p>' (x1)
                '<p>The rune resets 1 minute after it triggers.</p>' (x1)
                '<p>The hazard resets over the course of an hour as the daemonic stain reenergizes the fog.</p>' (x1)
            [routine] : string {Book 3 - Eyes of Empty Death.system.details.routine} (2 different values)
                '' (x4)
                '<p>(1 action) The gas intensifies. Each creature in the room must make a @Check[fortitude|dc:30].</p>
            <hr />
            <p><strong>Critical Success</strong> The creature is unaffected and becomes temporarily immune to the gas for 1 hour, though if the creature has already been stupefied by the trap, that condition remains for its normal duration.</p>
            <p><strong>Success</strong> The creature is unaffected.</p>
            <p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 24 hours. If the target is already stupefied, the condition value increases by 1 (to a maximum of stupefied 4) and the target takes @Damage[8d6[mental]] damage.</p>
            <p><strong>Critical Effect</strong> As failure, except the target takes double the mental damage.</p>' (x1)
        saves : object {Book 3 - Eyes of Empty Death.system.saves}
            fortitude : object {Book 3 - Eyes of Empty Death.system.saves.fortitude}
                saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 3 - Eyes of Empty Death.system.saves.fortitude.value} (12 different values)
            reflex : object {Book 3 - Eyes of Empty Death.system.saves.reflex}
                saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 3 - Eyes of Empty Death.system.saves.reflex.value} (11 different values)
            will : object {Book 3 - Eyes of Empty Death.system.saves.will}
                saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 3 - Eyes of Empty Death.system.saves.will.value} (14 different values)
        [statusEffects] : array<> {Book 3 - Eyes of Empty Death.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {Book 3 - Eyes of Empty Death.system.traits}
            rarity : string {Book 3 - Eyes of Empty Death.system.traits.rarity} (4 different values)
                'unique' (x9)
                'uncommon' (x9)
                'common' (x8)
                'rare' (x6)
            size : object {Book 3 - Eyes of Empty Death.system.traits.size}
                value : string {Book 3 - Eyes of Empty Death.system.traits.size.value} (3 different values)
                    'med' (x24)
                    'lg' (x6)
                    'sm' (x2)
            value : array<string> {Book 3 - Eyes of Empty Death.system.traits.value}
                Length: min=2 max=7
                Value type: string {Book 3 - Eyes of Empty Death.system.traits.value.[]} (25 different values)
        [abilities] : object {Book 3 - Eyes of Empty Death.system.abilities}
            cha : object {Book 3 - Eyes of Empty Death.system.abilities.cha}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.cha.mod} (9 different values)
                    0 (x6)
                    2 (x5)
                    4 (x4)
                    5 (x4)
                    1 (x3)
                    -2 (x2)
                    7 (x1)
                    3 (x1)
                    -5 (x1)
            con : object {Book 3 - Eyes of Empty Death.system.abilities.con}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.con.mod} (6 different values)
                    0 (x8)
                    4 (x6)
                    3 (x5)
                    1 (x4)
                    5 (x3)
                    2 (x1)
            dex : object {Book 3 - Eyes of Empty Death.system.abilities.dex}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.dex.mod} (6 different values)
                    4 (x8)
                    3 (x7)
                    5 (x6)
                    6 (x4)
                    1 (x1)
                    2 (x1)
            int : object {Book 3 - Eyes of Empty Death.system.abilities.int}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.int.mod} (10 different values)
                    0 (x11)
                    1 (x4)
                    -1 (x3)
                    -5 (x3)
                    5 (x1)
                    -4 (x1)
                    3 (x1)
                    2 (x1)
                    4 (x1)
                    6 (x1)
            str : object {Book 3 - Eyes of Empty Death.system.abilities.str}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.str.mod} (8 different values)
                    4 (x5)
                    2 (x5)
                    -5 (x4)
                    5 (x4)
                    6 (x3)
                    3 (x3)
                    8 (x2)
                    7 (x1)
            wis : object {Book 3 - Eyes of Empty Death.system.abilities.wis}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.wis.mod} (7 different values)
                    3 (x11)
                    4 (x8)
                    2 (x3)
                    0 (x2)
                    5 (x1)
                    8 (x1)
                    1 (x1)
        [initiative] : object {Book 3 - Eyes of Empty Death.system.initiative}
            statistic : string {Book 3 - Eyes of Empty Death.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 3 - Eyes of Empty Death.system.perception}
            details : string {Book 3 - Eyes of Empty Death.system.perception.details} (2 different values)
                '' (x26)
                'magic sense' (x1)
            mod : integer {Book 3 - Eyes of Empty Death.system.perception.mod} (11 different values)
            senses : array<object> {Book 3 - Eyes of Empty Death.system.perception.senses}
                Length: min=1 max=3
                Value type: object {Book 3 - Eyes of Empty Death.system.perception.senses.[]}
                    [acuity] : string {Book 3 - Eyes of Empty Death.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x5)
                        'precise' (x3)
                    [range] : integer {Book 3 - Eyes of Empty Death.system.perception.senses.[].range} (2 different values)
                        60 (x6)
                        30 (x2)
                    type : string {Book 3 - Eyes of Empty Death.system.perception.senses.[].type} (7 different values)
                        'darkvision' (x16)
                        'greater-darkvision' (x9)
                        'wavesense' (x3)
                        'motion-sense' (x2)
                        'tremorsense' (x2)
                        'see-invisibility' (x1)
                        'truesight' (x1)
            [vision] : boolean {Book 3 - Eyes of Empty Death.system.perception.vision} (same value: False)
        [resources] : object {Book 3 - Eyes of Empty Death.system.resources}
            [focus] : object {Book 3 - Eyes of Empty Death.system.resources.focus}
                max : integer {Book 3 - Eyes of Empty Death.system.resources.focus.max} (2 different values)
                    1 (x18)
                    2 (x1)
                value : integer {Book 3 - Eyes of Empty Death.system.resources.focus.value} (2 different values)
                    1 (x18)
                    2 (x1)
        [skills] : object {Book 3 - Eyes of Empty Death.system.skills}
            [acrobatics] : object {Book 3 - Eyes of Empty Death.system.skills.acrobatics}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.acrobatics.base} (9 different values)
                    19 (x3)
                    17 (x3)
                    18 (x2)
                    22 (x2)
                    23 (x1)
                    20 (x1)
                    16 (x1)
                    21 (x1)
                    14 (x1)
            [arcana] : object {Book 3 - Eyes of Empty Death.system.skills.arcana}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.arcana.base} (3 different values)
                    23 (x1)
                    18 (x1)
                    16 (x1)
            [athletics] : object {Book 3 - Eyes of Empty Death.system.skills.athletics}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.athletics.base} (10 different values)
                    20 (x3)
                    19 (x3)
                    23 (x2)
                    16 (x2)
                    12 (x2)
                    22 (x2)
                    18 (x1)
                    14 (x1)
                    17 (x1)
                    21 (x1)
            [deception] : object {Book 3 - Eyes of Empty Death.system.skills.deception}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.deception.base} (4 different values)
                    16 (x2)
                    22 (x2)
                    21 (x1)
                    20 (x1)
            [diplomacy] : object {Book 3 - Eyes of Empty Death.system.skills.diplomacy}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.diplomacy.base} (3 different values)
                    20 (x3)
                    23 (x1)
                    21 (x1)
            [intimidation] : object {Book 3 - Eyes of Empty Death.system.skills.intimidation}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.intimidation.base} (12 different values)
            [nature] : object {Book 3 - Eyes of Empty Death.system.skills.nature}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.nature.base} (4 different values)
                    18 (x1)
                    14 (x1)
                    19 (x1)
                    16 (x1)
            [occultism] : object {Book 3 - Eyes of Empty Death.system.skills.occultism}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.occultism.base} (5 different values)
                    16 (x3)
                    18 (x2)
                    26 (x1)
                    21 (x1)
                    14 (x1)
                [special] : array<object> {Book 3 - Eyes of Empty Death.system.skills.occultism.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[]}
                        base : integer {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].base} (same value: 20)
                        label : string {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].label} (same value: 'underground')
                        predicate : array<string> {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].predicate.[]} (same value: 'terrain:underground')
            [religion] : object {Book 3 - Eyes of Empty Death.system.skills.religion}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.religion.base} (5 different values)
                    22 (x1)
                    18 (x1)
                    23 (x1)
                    16 (x1)
                    14 (x1)
            [society] : object {Book 3 - Eyes of Empty Death.system.skills.society}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.society.base} (same value: 21)
            [stealth] : object {Book 3 - Eyes of Empty Death.system.skills.stealth}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.stealth.base} (10 different values)
                    17 (x5)
                    20 (x4)
                    19 (x3)
                    18 (x3)
                    14 (x3)
                    22 (x2)
                    23 (x1)
                    15 (x1)
                    9 (x1)
                    21 (x1)
                [special] : array<object> {Book 3 - Eyes of Empty Death.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[]}
                        base : integer {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].base} (same value: 21)
                        label : string {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].label} (2 different values)
                            'while buried in a bog' (x1)
                            'in the shooting gallery' (x1)
                        predicate : array<string> {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].predicate.[]} (2 different values)
                                'buried' (x1)
                                'terrain:shooting-gallery' (x1)
            [survival] : object {Book 3 - Eyes of Empty Death.system.skills.survival}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.survival.base} (7 different values)
                    16 (x3)
                    19 (x2)
                    21 (x2)
                    20 (x2)
                    18 (x1)
                    11 (x1)
                    14 (x1)
                [special] : array<object> {Book 3 - Eyes of Empty Death.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Eyes of Empty Death.system.skills.survival.special.[]}
                        base : integer {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].base} (same value: 18)
                        label : string {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].label} (same value: 'to Subsist')
                        predicate : array<string> {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].predicate.[]} (same value: 'action:subsist')
            [thievery] : object {Book 3 - Eyes of Empty Death.system.skills.thievery}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.thievery.base} (2 different values)
                    17 (x1)
                    14 (x1)
        [spellcasting] : object {Book 3 - Eyes of Empty Death.system.spellcasting}
            rituals : object {Book 3 - Eyes of Empty Death.system.spellcasting.rituals}
                dc : integer {Book 3 - Eyes of Empty Death.system.spellcasting.rituals.dc} (2 different values)
                    28 (x2)
                    33 (x1)
    type : string {Book 3 - Eyes of Empty Death.type} (2 different values)
        'npc' (x27)
        'hazard' (x5)
    [prototypeToken] : object {Book 3 - Eyes of Empty Death.prototypeToken}
        name : string {Book 3 - Eyes of Empty Death.prototypeToken.name} (same value: 'Specter')